2019 Show Review
The 2nd Asian Electronic Game & Amusement Equipment Online Expo is now open for application. Let’s take a glimpse on the 2019 Expo highlights.
An Innovative and Diversified Mix of Exhibits On Parade
Supported by Guangdong Entertainment & Game Industry Association and the Ministry of Culture and Tourism of the People’s Republic of China, the first AEGAE EXPO was held during 21-23 August 2019 at Bangkok International Trade & Exhibition Centre (BITEC) in Thailand. Covering a total area of 6,000 square metres, the 2019 Expo has gathered 54 well-selected exhibitors from mainland China, Thailand and Taiwan like HAHAMA, CDTREE, Holley, Shiyu and Sealy who are reputable at home and abroad, to showcase their latest designs and new innovations in electronic games and amusement equipment in 111 booths..

 

Exhibits on the 2019 Expo cover theme parks, indoor and outdoor game machines & amusement equipment, VR products, children’s playground facilities and so on. Quite a number of electronic game & amusement equipment manufacturers who have established a long presence in the Southeast Asian market participated in the Expo, such as Wahlap, Shiyu, PANASIA, etc., while some are newcomers to the market.

The 2019 Expo attracted strong support from the business

and political communities in China and Thailand. The

representatives of the Ministry of Culture & Tourism of

the People’s Republic of China and Thailand Convention

& Exhibition Bureau, as well as a number of relevant trade

associations in Southeast Asia & across the globe

gathered at the fairground.

 

With an aim to facilitate cooperation among electronic game & amusement equipment industry players from China and Southeast Asia, the “Development & Cooperation of Asian Game & Amusement Industry” Forum was staged as a key supporting event alongside with the 2019 Expo. The Forum brought together some influential industry experts from China and Thailand to discuss the development and market trends in Southeast Asia as well as their views on some hot industry issues. The participating parties were committed to joining hands and working together to contribute to the healthy growth and development of the global game and amusement equipment industry.